목록Unity3D (2)
Yongs
[Unity] Mouse Picking
if (Input.GetMouseButtonUp(1)) //마우스 클릭 타입 { Ray ray; RaycastHit hit; ray = Cam.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 offset; Vector3 scrSpace = Cam.WorldToScreenPoint(hit.transform.position); offset = hit.transform.position - Cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, scrSpace.z)); Vector3 curScreenSpace = new V..
Unity3D
2019. 8. 8. 10:09